Signing in with Sphere
Get your players signed in to your game with their Sphere Account.
await CoreServices.SignInWithSphere();await CoreServices.SignOut();Android and iOS setup
Registering your deep link scheme
Platform-specific setup
Android
3
Add deep link scheme to manifest
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="<YOUR_DEEP_LINK_SCHEME>" />
</intent-filter><?xml version="1.0" encoding="utf-8"?>
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools">
<application>
<!--Used when Application Entry is set to Activity, otherwise remove this activity block-->
<activity android:name="com.unity3d.player.UnityPlayerActivity"
android:theme="@style/UnityThemeSelector">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="<YOUR_DEEP_LINK_SCHEME>" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
</activity>
<!--Used when Application Entry is set to GameActivity, otherwise remove this activity block-->
<activity android:name="com.unity3d.player.UnityPlayerGameActivity"
android:theme="@style/BaseUnityGameActivityTheme">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="<YOUR_DEEP_LINK_SCHEME>" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
<meta-data android:name="android.app.lib_name" android:value="game" />
</activity>
</application>
</manifest>iOS
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